![]() ![]() And while some mechanics in these games were definitely exactly that, it was still the setting, mood and in some cases even the story that I loved in those games. When Jake Rodkin once explained why The Walking Dead deviated so much from Telltale's former direction, he called his Sam & Max games an "interactive joke generator". And like Portal and Bioshock Infinite, it's the merging of story and gameplay that makes the greatest of games. I want a strong story and an intricate setting as much as the next gal with a degree in literature, but I can still play an adventure game primarily for its puzzles. That's kind of still the case in adventure games for me. Historically, you don't play games for their story, but for the gameplay. I mean, you don't play Leisure Suit Larry for the story, right?Įxactly, you play them for the jokes. ![]() Maladr0Id: Even if we exclude puzzle-adventures of the Myst/Cryo variety, there are still a lot of "traditional" point'n'clicks where the main pull is usually not the story/setting (like in Shardlight). The 10% launch discount will last until March 15, 4:59 PM GMT. If you have the bonus fevers, go ahead and grab Shardlight - Special Edition, which includes the game's OST, voice-over outtakes, a concept art gallery, wallpapers, and other delicious goodies, or opt to upgrade later. Point'n'click at the bowels of a terminally ill world and find a cure to your ailment in Shardlight, DRM-free on GOG.com. She is determined to fight for her life, even if she has to pay the ultimate price. All around her, among the ruins of what humanity once was, people are scavenging for scraps of a better tomorrow that seems to keep moving further and further out of reach. She'd rather rattle the shaky foundations of a government that has people like her slaving away for a chance at a vaccination. Now, twenty years after the catastrophe, people are still dying in the streets stricken by poverty and disease, while the corrupt aristocrats control the regulation of the cure in exchange for cheap labor and obedience.Īmy is sick herself but she is not about to go out with a whimper. This broken, severely oppressed, and hopelessly depressed world is all she knows. Many things in games, including conversations (and perhaps high level quest flow, depending on the game), are better done with visual tools than text - especially if these tasks are to be done by non-programmers.Shardlight, the post-apocalyptic adventure of a young woman desperately looking to cure herself, is now available, DRM-free on GOG.com with a 10% launch discount.Īmy was five when the bombs dropped. It is usually programmers that seem to want to ignore them, but i'm 100% sure that is because they can do most of the stuff with pure text (though rarely at the same speed as a good visual tool would allow, even if they think otherwise - note that i'm not talking about scripting here, this is often better done via a scripting langauge) and they do not like working with GUIs and such (i am one of the apparently rare programmers who likes working with GUIs) so they come up with excuses why their way is better. Personally i have worked professionally in game tools for many years and visual tools are always an improvement over something basic. These are all tools that are used to do real work. Witcher 2's tools also include visual quest and FSM ("steering") editors. For other examples see the dialog editor used in Witcher 2 (REDkit) or the editors used in Bethesda's games (the engine might be a bit clunky at times but the tools are largely visual, outside of quest-specific scripting of course). As an example see Obsidian's conversation editor described here that they have used for several of their projects. Having visual tools is certainly not just for beginners, i guarantee you that most AAA and many AA and even smaller projects use dedicated visual tools for things like dialogue. While they are great for beginners, getting real work done is problematic. ![]() I've always skewed away from visual programming and dialogue engines. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |